﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using RSEngine.Math;

namespace RSRenderer.OptimizedGeometry
{
    abstract public class OGeometry
    {
        /// <summary>
        /// Cast a ray and update the intersection information.
        /// </summary>
        abstract public void Intersects(Ray ray, IntersectionState state);
    }
}
